House on haunted hill board game Special rooms
Special Rooms continued
(If there isn’t one, leave the tile where it is.) If you roll the floor the Mystic Elevator is on, you can move the tile to a different connecting door on that floor. You can use the elevator only once a turn. Monsters and the traitor can both use the Mystic Elevator to go wherever they wish without rolling. However, the tile still moves only once during each entire traitor monster at house on haunted hill board game set of turns, the first time either a traitor or monster enters it. In other words, if the traitor uses the Mystic Elevator during his or her turn, then it will not work if a monster enters it on its next turn. A hero must roll to the destination floor each turn, he or she enters the Mystic Elevator, or at the end of each entire turn that hero spends on that tile without moving. If one or more explorers are already in the Mystic Elevator and another explorer enters it and rolls a 0, all the explorers in the elevator take the damage. If an effect of another tile or card leads to the Mystic Elevator (such as the Collapsed Room or Secret Passage), the token placed by that effect stays on the Mystic Elevator tile even if it moves.
If a tile or card (such as the Collapsed Room) causes you to land in this room, you arrive outside the locked vault door. Once the vault has been opened, put the square Vault Empty token on it. The traitor doesn’t open the vault door automatically: He or she must attempt a roll to open it.
Discover a New Room
You can’t move through false doors. False windows don’t count as windows for the purposes of any card effect or haunt, unless a haunt says otherwise. If the top tile can’t go on the floor you’re currently on, set it aside face down in a discard pile. Keep setting tiles aside until you find one that works on your floor. (Some tiles work on more than one floor.) You can move through a door at house on haunted hill board game if it connects to another door in an adjacent room. Doors are always open. The one exception is the front door. It’s always locked. You can’t leave the house on the haunted hill board game or use the front door unless a haunt says otherwise. (“Outside” rooms such as the Patio are still part of the house.) Staircases connect the floors. The Grand Staircase always connects to the Upper Landing. The Stairs from Basement always lead to and from the Foyer through a secret door. (You can’t use the Stairs from Basement before you have been explored that room in the basement.)
Can I Seal Off a Floor by Placing a Tile?
You can’t put a tile in such a way that it seals off a floor (that is, leaves no way to connect other rooms to that floor).
If the only have placement of a tile can seal off a floor, discard that tile and draw new ones until you draw one that leaves a free door way. If all remaining tiles for a floor would seal off the floor, then the person whose turn it is rearranges floor until there are more free doorways. The Mystic Elevator’s movement might seal off a floor, even if it later moves away from that floor. If a roll for the Mystic Elevator would cause it to seal off a floor, then the tile does not move. Some room tiles have symbols, representing an omen, item, or event card (see “Drawing, Event, Item, and Omen Cards” at the next page. Room tiles also might have rules text printed on them, which applies each time an explorer enters (or, in some cases, exits) the room. If a room has both rules text and a symbol, draw the card for the symbol first. Then follow the instructions on the tile. Some rooms affect movement. Many rooms have additional rules, which are clarified in “Special Rooms” on Betrayal at the house on the hill | rule 1 and rule 2.
What Happens if We Get To the End of the Stack of Room Tiles at house on haunted hill board game?
If you go via the whole stack of room tiles, shuffle the tiles you set aside In a discard pile and start a new stack with them, then continue with the new stack. If you run out of room tiles for one of the floors of the house (ground, basement, or upper), you can’t discover any more rooms on that floor—you’ve
Found them all.